[1/3] drm/amd/pm/powerplay/smumgr: use bitwise or for addition
Commit Message
For bit mask addition, it is recommended to use or operator "|" instead
of numerical addition as the former is quicker and cleaner. Change
suggested by orplus.cocci Coccinelle semantic patch.
Signed-off-by: Deepak R Varma <drv@mailo.com>
---
drivers/gpu/drm/amd/pm/powerplay/smumgr/iceland_smumgr.c | 2 +-
drivers/gpu/drm/amd/pm/powerplay/smumgr/tonga_smumgr.c | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
@@ -2165,7 +2165,7 @@ static int iceland_program_mem_timing_parameters(struct pp_hwmgr *hwmgr)
struct smu7_hwmgr *data = (struct smu7_hwmgr *)(hwmgr->backend);
if (data->need_update_smu7_dpm_table &
- (DPMTABLE_OD_UPDATE_SCLK + DPMTABLE_OD_UPDATE_MCLK))
+ (DPMTABLE_OD_UPDATE_SCLK | DPMTABLE_OD_UPDATE_MCLK))
return iceland_program_memory_timing_parameters(hwmgr);
return 0;
@@ -2554,7 +2554,7 @@ static int tonga_program_mem_timing_parameters(struct pp_hwmgr *hwmgr)
struct smu7_hwmgr *data = (struct smu7_hwmgr *)(hwmgr->backend);
if (data->need_update_smu7_dpm_table &
- (DPMTABLE_OD_UPDATE_SCLK + DPMTABLE_OD_UPDATE_MCLK))
+ (DPMTABLE_OD_UPDATE_SCLK | DPMTABLE_OD_UPDATE_MCLK))
return tonga_program_memory_timing_parameters(hwmgr);
return 0;