Input: gameport - use IS_REACHABLE() instead of open-coding it

Message ID ZKYLLmsdCH0Gp7TO@google.com
State New
Headers
Series Input: gameport - use IS_REACHABLE() instead of open-coding it |

Commit Message

Dmitry Torokhov July 6, 2023, 12:30 a.m. UTC
  Replace an open-coded preprocessor conditional with an equivalent helper.

Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
---
 include/linux/gameport.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)
  

Comments

Randy Dunlap July 6, 2023, 1:07 a.m. UTC | #1
On 7/5/23 17:30, Dmitry Torokhov wrote:
> Replace an open-coded preprocessor conditional with an equivalent helper.
> 
> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>

Reviewed-by: Randy Dunlap <rdunlap@infradead.org>

Thanks.

> ---
>  include/linux/gameport.h | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
> 
> diff --git a/include/linux/gameport.h b/include/linux/gameport.h
> index 0a221e768ea4..07e370113b2b 100644
> --- a/include/linux/gameport.h
> +++ b/include/linux/gameport.h
> @@ -63,7 +63,7 @@ struct gameport_driver {
>  int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode);
>  void gameport_close(struct gameport *gameport);
>  
> -#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
> +#if IS_REACHABLE(CONFIG_GAMEPORT)
>  
>  void __gameport_register_port(struct gameport *gameport, struct module *owner);
>  /* use a define to avoid include chaining to get THIS_MODULE */
  

Patch

diff --git a/include/linux/gameport.h b/include/linux/gameport.h
index 0a221e768ea4..07e370113b2b 100644
--- a/include/linux/gameport.h
+++ b/include/linux/gameport.h
@@ -63,7 +63,7 @@  struct gameport_driver {
 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode);
 void gameport_close(struct gameport *gameport);
 
-#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
+#if IS_REACHABLE(CONFIG_GAMEPORT)
 
 void __gameport_register_port(struct gameport *gameport, struct module *owner);
 /* use a define to avoid include chaining to get THIS_MODULE */