[v9,31/34] ASoC: qcom: qdsp6: Add headphone jack for offload connection status
Commit Message
The headphone jack framework has a well defined infrastructure for
notifying userspace entities through input devices. Expose a jack device
that carries information about if an offload capable device is connected.
Applications can further identify specific offloading information through
other SND kcontrols.
Signed-off-by: Wesley Cheng <quic_wcheng@quicinc.com>
---
sound/soc/qcom/qdsp6/q6usb.c | 14 ++++++++++++++
1 file changed, 14 insertions(+)
Comments
On 10/17/23 15:01, Wesley Cheng wrote:
> The headphone jack framework has a well defined infrastructure for
> notifying userspace entities through input devices. Expose a jack device
> that carries information about if an offload capable device is connected.
> Applications can further identify specific offloading information through
> other SND kcontrols.
maybe I am mistaken but if you expose a jack, is there not a need to
implement a .set_jack callback in the component driver?
> static void q6usb_connector_control_init(struct snd_soc_component *component)
> {
> + struct q6usb_port_data *data = dev_get_drvdata(component->dev);
> int ret;
>
> ret = snd_ctl_add(component->card->snd_card,
> @@ -290,6 +293,11 @@ static void q6usb_connector_control_init(struct snd_soc_component *component)
> snd_ctl_new1(&q6usb_offload_dev_ctrl, component));
> if (ret < 0)
> return;
> +
> + ret = snd_soc_card_jack_new(component->card, "USB offload",
> + SND_JACK_HEADSET, &data->hs_jack);
> + if (ret)
> + return;
Also if you report a jack then usually there's a difference between
SND_JACK_HEADPHONE and SND_JACK_HEADSET - where the latter case hints at
capture support.
Clearly you don't have capture support for now, so should this be
SND_JACK_HEADPHONE ?
I must say I still don't get how this entire patchset would be used, for
playback userspace *may* use offload but for any sort of voice call then
userspace *shall* rely on the legacy USB card. Is this not a
show-stopper for CRAS or PipeWire?
@@ -20,6 +20,7 @@
#include <sound/pcm_params.h>
#include <sound/asound.h>
#include <sound/q6usboffload.h>
+#include <sound/jack.h>
#include "q6dsp-lpass-ports.h"
#include "q6afe.h"
@@ -37,6 +38,7 @@ struct q6usb_status {
struct q6usb_port_data {
struct q6afe_usb_cfg usb_cfg;
struct snd_soc_usb *usb;
+ struct snd_soc_jack hs_jack;
struct q6usb_offload priv;
struct mutex mutex;
unsigned long available_card_slot;
@@ -279,6 +281,7 @@ static const struct snd_kcontrol_new q6usb_offload_control = {
/* Build a mixer control for a UAC connector control (jack-detect) */
static void q6usb_connector_control_init(struct snd_soc_component *component)
{
+ struct q6usb_port_data *data = dev_get_drvdata(component->dev);
int ret;
ret = snd_ctl_add(component->card->snd_card,
@@ -290,6 +293,11 @@ static void q6usb_connector_control_init(struct snd_soc_component *component)
snd_ctl_new1(&q6usb_offload_dev_ctrl, component));
if (ret < 0)
return;
+
+ ret = snd_soc_card_jack_new(component->card, "USB offload",
+ SND_JACK_HEADSET, &data->hs_jack);
+ if (ret)
+ return;
}
static int q6usb_audio_ports_of_xlate_dai_name(struct snd_soc_component *component,
@@ -323,6 +331,9 @@ static int q6usb_alsa_connection_cb(struct snd_soc_usb *usb,
mutex_lock(&data->mutex);
if (connected) {
+ if (!data->available_card_slot)
+ snd_jack_report(data->hs_jack.jack, 1);
+
/*
* Update the latest USB headset plugged in, if session is
* idle.
@@ -338,6 +349,9 @@ static int q6usb_alsa_connection_cb(struct snd_soc_usb *usb,
clear_bit(sdev->card_idx, &data->available_card_slot);
data->status[sdev->card_idx].num_pcm = 0;
data->status[sdev->card_idx].chip_index = 0;
+
+ if (!data->available_card_slot)
+ snd_jack_report(data->hs_jack.jack, 0);
}
mutex_unlock(&data->mutex);