[v2,4/5] drm/etnaviv: Add a helper to get the first available GPU device node
Commit Message
This patch make the code in the etnaviv_pdev_probe() less twisted, and it
also make it easier to drop the reference to device node after finished.
Before apply this patch, there is no call to of_node_put() when done. We
should call of_node_put() when done.
Signed-off-by: Sui Jingfeng <suijingfeng@loongson.cn>
---
drivers/gpu/drm/etnaviv/etnaviv_drv.c | 28 ++++++++++++++++++---------
1 file changed, 19 insertions(+), 9 deletions(-)
@@ -29,6 +29,17 @@
* DRM operations:
*/
+static struct device_node *etnaviv_of_first_available_node(void)
+{
+ struct device_node *np;
+
+ for_each_compatible_node(np, NULL, "vivante,gc") {
+ if (of_device_is_available(np))
+ return np;
+ }
+
+ return NULL;
+}
static void load_gpu(struct drm_device *dev)
{
@@ -597,11 +608,10 @@ static int etnaviv_pdev_probe(struct platform_device *pdev)
if (!of_device_is_available(core_node))
continue;
- if (!first_node)
- first_node = core_node;
-
drm_of_component_match_add(&pdev->dev, &match,
component_compare_of, core_node);
+
+ of_node_put(core_node);
}
} else {
char **names = dev->platform_data;
@@ -634,8 +644,11 @@ static int etnaviv_pdev_probe(struct platform_device *pdev)
* device as the GPU we found. This assumes that all Vivante
* GPUs in the system share the same DMA constraints.
*/
- if (first_node)
+ first_node = etnaviv_of_first_available_node();
+ if (first_node) {
of_dma_configure(&pdev->dev, first_node, true);
+ of_node_put(first_node);
+ }
return component_master_add_with_match(dev, &etnaviv_master_ops, match);
}
@@ -709,16 +722,13 @@ static int __init etnaviv_init(void)
* If the DT contains at least one available GPU device, instantiate
* the DRM platform device.
*/
- for_each_compatible_node(np, NULL, "vivante,gc") {
- if (!of_device_is_available(np))
- continue;
+ np = etnaviv_of_first_available_node();
+ if (np) {
of_node_put(np);
ret = etnaviv_create_platform_device("etnaviv", &etnaviv_drm);
if (ret)
goto unregister_platform_driver;
-
- break;
}
return 0;