[v2,038/101] fbdev/intelfb: Parse option string with struct option_iter

Message ID 20230309160201.5163-39-tzimmermann@suse.de
State New
Headers
Series fbdev: Fix memory leak in option parsing |

Commit Message

Thomas Zimmermann March 9, 2023, 4 p.m. UTC
  Use struct option_iter to walk over the individual options in the
driver's option string. Replaces the hand-written strsep() loop with
a clean interface. The helpers for struct option_iter handle empty
option strings and empty options transparently. The struct's _init
and _release functions duplicate and release the option string's
memory buffer as needed.

Done in preparation of constifying the option string.

Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
---
 drivers/video/fbdev/intelfb/intelfbdrv.c | 12 ++++++++----
 1 file changed, 8 insertions(+), 4 deletions(-)
  

Patch

diff --git a/drivers/video/fbdev/intelfb/intelfbdrv.c b/drivers/video/fbdev/intelfb/intelfbdrv.c
index 8368c3601cdb..43d677897392 100644
--- a/drivers/video/fbdev/intelfb/intelfbdrv.c
+++ b/drivers/video/fbdev/intelfb/intelfbdrv.c
@@ -108,6 +108,7 @@ 
  */
 
 #include <linux/aperture.h>
+#include <linux/cmdline.h>
 #include <linux/module.h>
 #include <linux/kernel.h>
 #include <linux/errno.h>
@@ -324,8 +325,9 @@  static __inline__ int get_opt_bool(const char *this_opt, const char *name,
 	return 1;
 }
 
-static int __init intelfb_setup(char *options)
+static int __init intelfb_setup(const char *options)
 {
+	struct option_iter iter;
 	char *this_opt;
 
 	DBG_MSG("intelfb_setup\n");
@@ -349,9 +351,9 @@  static int __init intelfb_setup(char *options)
 	 *    video=intelfb:1024x768-16@75,accel=0
 	 */
 
-	while ((this_opt = strsep(&options, ","))) {
-		if (!*this_opt)
-			continue;
+	option_iter_init(&iter, options);
+
+	while (option_iter_next(&iter, &this_opt)) {
 		if (get_opt_bool(this_opt, "accel", &accel))
 			;
 		else if (get_opt_int(this_opt, "vram", &vram))
@@ -373,6 +375,8 @@  static int __init intelfb_setup(char *options)
 		}
 	}
 
+	option_iter_release(&iter);
+
 	return 0;
 }