Currently it is not possible for drivers to detect if they have
already successfully registered their console. Several drivers
have multiple paths that lead to console registration. To avoid
attempting a 2nd registration (which leads to a WARN), drivers
are implementing their own solution.
Introduce console_is_registered() so drivers can easily identify
if their console is currently registered. A _locked() variant
is also provided if the caller is already holding the
console_list_lock.
Signed-off-by: John Ogness <john.ogness@linutronix.de>
Reviewed-by: Petr Mladek <pmladek@suse.com>
---
include/linux/console.h | 28 ++++++++++++++++++++++++++++
kernel/printk/printk.c | 2 +-
2 files changed, 29 insertions(+), 1 deletion(-)
@@ -228,6 +228,34 @@ static inline void console_srcu_write_flags(struct console *con, short flags)
WRITE_ONCE(con->flags, flags);
}
+/* Variant of console_is_registered() when the console_list_lock is held. */
+static inline bool console_is_registered_locked(const struct console *con)
+{
+ lockdep_assert_console_list_lock_held();
+ return !hlist_unhashed(&con->node);
+}
+
+/*
+ * console_is_registered - Check if the console is registered
+ * @con: struct console pointer of console to check
+ *
+ * Context: Process context. May sleep while acquiring console list lock.
+ * Return: true if the console is in the console list, otherwise false.
+ *
+ * If false is returned for a console that was previously registered, it
+ * can be assumed that the console's unregistration is fully completed,
+ * including the exit() callback after console list removal.
+ */
+static inline bool console_is_registered(const struct console *con)
+{
+ bool ret;
+
+ console_list_lock();
+ ret = console_is_registered_locked(con);
+ console_list_unlock();
+ return ret;
+}
+
/**
* for_each_console_srcu() - Iterator over registered consoles
* @con: struct console pointer used as loop cursor
@@ -3414,7 +3414,7 @@ static int unregister_console_locked(struct console *console)
/* Disable it unconditionally */
console_srcu_write_flags(console, console->flags & ~CON_ENABLED);
- if (hlist_unhashed(&console->node)) {
+ if (!console_is_registered_locked(console)) {
console_unlock();
return -ENODEV;
}