[v6,0/1] Input: gameport: Handle HAS_IOPORT dependencies

Message ID 20230703152355.3897456-1-schnelle@linux.ibm.com
Headers
Series Input: gameport: Handle HAS_IOPORT dependencies |

Message

Niklas Schnelle July 3, 2023, 3:23 p.m. UTC
  This is a follow up to my ongoing effort of making the inb()/outb() and
similar I/O port accessors compile-time optional. Previously I sent this as
a complete treewide series titled "treewide: Remove I/O port accessors for
HAS_IOPORT=n" with the latest being its 5th version[0]. Now about half of
the per-subsystem patches have been merged so I'm changing over to stand
alone subsystem patches. These series are stand alone and should be merged
via the relevant tree such that with all subsystems complete we can follow
this up with the last patch[1] that will make the I/O port accessors
compile-time optional.

Thanks,
Niklas

Changes since v5 for Gameport:
- Added a dev_err() print when registering a port without .trigger() || .read()
  and disabled CONFIG_HAS_IOPORT (Dmitry Torokhov).
  I added this where the default functions are set instead of in the handlers
  themselves so there is naturally one error print per port.
- Rebased to deal with default handler functions.

[0] https://lore.kernel.org/all/20230516110038.2413224-1-schnelle@linux.ibm.com/
[1] https://lore.kernel.org/all/20230516110038.2413224-42-schnelle@linux.ibm.com/
[2] https://lore.kernel.org/lkml/CAHk-=wg80je=K7madF4e7WrRNp37e3qh6y10Svhdc7O8SZ_-8g@mail.gmail.com/

Niklas Schnelle (1):
  Input: gameport: add ISA and HAS_IOPORT dependencies

 drivers/input/gameport/Kconfig    |  4 +++-
 drivers/input/gameport/gameport.c | 28 +++++++++++++++++++++++-----
 2 files changed, 26 insertions(+), 6 deletions(-)


base-commit: a901a3568fd26ca9c4a82d8bc5ed5b3ed844d451