[3/4] Parse ASCIZ command
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Commit Message
From: Ulf Samuelsson <ulf@emagii.com>
Signed-off-by: Ulf Samuelsson <ulf@emagii.com>
---
ld/ldlang.c | 73 +++++++++++++++++++++++++++++++++++++++++++++++++++++
ld/ldlang.h | 4 +++
2 files changed, 77 insertions(+)
@@ -8360,6 +8360,79 @@ lang_add_data (int type, union etree_union *exp)
new_stmt->type = type;
}
+void
+lang_add_string (bfd_vma size, char *s)
+{
+ lang_data_statement_type *new_stmt;
+ bfd_vma stringlen = strlen(s) + 1; /* Add one for terminating '\0' */
+ bfd_vma fill_len = 0;
+ int escape = 0;
+
+ if (size == 0) { /* Zero terminated string */
+ size = stringlen;
+ } else if (size > stringlen) { /* Fix Size string */
+ fill_len = size - stringlen;
+ } else if (size > stringlen) {
+ /* We have an error */
+ einfo (_("%P:%pS: warning: string does not fit \"%s\"\n"), NULL, s);
+ }
+ /* Add byte expressions until end of string */
+ for (bfd_vma i = 0 ; i < size ; i++) {
+ if (escape) {
+ char *p = &s[i];
+ char c = *p;
+ if (c == 't') {
+ *p = '\t';
+ } else if (c == 'n') {
+ *p = '\n';
+ } else if (c == 'r') {
+ *p = '\r';
+ } else if ((c >= '0') && (c <= '3')) {
+ int value = c;
+ c = p[1];
+ if ((c >= '0') && (c <= '7')) {
+ value <<= 3;
+ value += (c - '0');
+ i++;
+ c = p[2];
+ if ((c >= '0') && (c <= '7')) {
+ value <<= 3;
+ value += (c - '0');
+ i++;
+ }
+ }
+ s[i] = value;
+ } else {
+ /* whatever we have */
+ }
+ new_stmt = new_stat (lang_data_statement, stat_ptr);
+ new_stmt->exp = exp_intop(s[i]);
+ new_stmt->type = BYTE;
+ escape = 0;
+ } else {
+ if (s[i] == '\\') {
+ escape = 1;
+ } else {
+ new_stmt = new_stat (lang_data_statement, stat_ptr);
+ new_stmt->exp = exp_intop(s[i]);
+ new_stmt->type = BYTE;
+ }
+ }
+ }
+ /* Add byte expressions for filling to the end of the string */
+ for (bfd_vma i = 0 ; i < fill_len ; i++) {
+ new_stmt = new_stat (lang_data_statement, stat_ptr);
+ new_stmt->exp = exp_intop(0);
+ new_stmt->type = BYTE;
+ }
+}
+
+void
+lang_add_stringz (char *s)
+{
+ lang_add_string (0, s);
+}
+
/* Create a new reloc statement. RELOC is the BFD relocation type to
generate. HOWTO is the corresponding howto structure (we could
look this up, but the caller has already done so). SECTION is the
@@ -646,6 +646,10 @@ extern void pop_stat_ptr
(void);
extern void lang_add_data
(int type, union etree_union *);
+extern void
+lang_add_string (bfd_vma size, char *s);
+extern void
+lang_add_stringz (char *s);
extern void lang_add_reloc
(bfd_reloc_code_real_type, reloc_howto_type *, asection *, const char *,
union etree_union *);