[v4,1/1] drm/doc: Document DRM device reset expectations

Message ID 20230626183347.55118-2-andrealmeid@igalia.com
State New
Headers
Series drm/doc: Document DRM device reset expectations |

Commit Message

André Almeida June 26, 2023, 6:33 p.m. UTC
  Create a section that specifies how to deal with DRM device resets for
kernel and userspace drivers.

Signed-off-by: André Almeida <andrealmeid@igalia.com>
---
 Documentation/gpu/drm-uapi.rst | 68 ++++++++++++++++++++++++++++++++++
 1 file changed, 68 insertions(+)
  

Comments

Randy Dunlap June 26, 2023, 9:32 p.m. UTC | #1
Hi,

On 6/26/23 11:33, André Almeida wrote:
> Create a section that specifies how to deal with DRM device resets for
> kernel and userspace drivers.
> 
> Signed-off-by: André Almeida <andrealmeid@igalia.com>
> ---
>  Documentation/gpu/drm-uapi.rst | 68 ++++++++++++++++++++++++++++++++++
>  1 file changed, 68 insertions(+)
> 
> diff --git a/Documentation/gpu/drm-uapi.rst b/Documentation/gpu/drm-uapi.rst
> index 65fb3036a580..25a11b9b98fa 100644
> --- a/Documentation/gpu/drm-uapi.rst
> +++ b/Documentation/gpu/drm-uapi.rst
> @@ -285,6 +285,74 @@ for GPU1 and GPU2 from different vendors, and a third handler for
>  mmapped regular files. Threads cause additional pain with signal
>  handling as well.
>  
> +Device reset
> +============
> +
> +The GPU stack is really complex and is prone to errors, from hardware bugs,
> +faulty applications and everything in between the many layers. Some errors
> +require resetting the device in order to make the device usable again. This
> +section describes what is the expectations for DRM and usermode drivers when a

   sections describes the expectations for DRM and usermode drivers when a

> +device resets and how to propagate the reset status.
> +
> +Kernel Mode Driver
> +------------------
> +
> +The KMD is responsible for checking if the device needs a reset, and to perform
> +it as needed. Usually a hang is detected when a job gets stuck executing. KMD
> +should keep track of resets, because userspace can query any time about the
> +reset stats for an specific context. This is needed to propagate to the rest of
> +the stack that a reset has happened. Currently, this is implemented by each
> +driver separately, with no common DRM interface.
> +
> +User Mode Driver
> +----------------
> +
> +The UMD should check before submitting new commands to the KMD if the device has
> +been reset, and this can be checked more often if it requires to. After

                                       more often if the UMD requires it. After

> +detecting a reset, UMD will then proceed to report it to the application using
> +the appropriated API error code, as explained in the below section about

       appropriate                                  the section below about

> +robustness.
> +
> +Robustness
> +----------
> +
> +The only way to try to keep an application working after a reset is if it
> +complies with the robustness aspects of the graphical API that it is using.
> +
> +Graphical APIs provide ways to application to deal with device resets. However,

                               to applications

> +there is no guarantee that the app will be correctly using such features, and

                                      will use such features correctly, and a // or "and the"


> +UMD can implement policies to close the app if it is a repeating offender,
> +likely in a broken loop. This is done to ensure that it does not keeps blocking

                                                                    keep

> +the user interface from being correctly displayed. This should be done even if
> +the app is correct but happens to trigger some bug in the hardware/driver.
> +
> +OpenGL
> +~~~~~~
> +
> +Apps using OpenGL should use the available robust interfaces, like the
> +extension ``GL_ARB_robustness`` (or ``GL_EXT_robustness`` for OpenGL ES). This
> +interface tells if a reset has happened, and if so, all the context state is
> +considered lost and the app proceeds by creating new ones. If is possible to

                                                              If it is possible to

> +determine that robustness is not in use, UMD will terminate the app when a reset

                                            the UMD

> +is detected, giving that the contexts are lost and the app won't be able to
> +figure this out and recreate the contexts.
> +
> +Vulkan
> +~~~~~~
> +
> +Apps using Vulkan should check for ``VK_ERROR_DEVICE_LOST`` for submissions.
> +This error code means, among other things, that a device reset has happened and
> +it needs to recreate the contexts to keep going.
> +
> +Reporting resets causes

That's an awkward heading. How about:
Reporting causes of resets
--------------------------

> +-----------------------
> +
> +Apart from propagating the reset through the stack so apps can recover, it's
> +really useful for driver developers to learn more about what caused the reset in
> +first place. DRM devices should make use of devcoredump to store relevant
> +information about the reset, so this information can be added to user bug
> +reports.
> +
>  .. _drm_driver_ioctl:
>  
>  IOCTL Support on Device Nodes

thanks for the documentation.
  
Pekka Paalanen June 27, 2023, 7:29 a.m. UTC | #2
On Mon, 26 Jun 2023 15:33:47 -0300
André Almeida <andrealmeid@igalia.com> wrote:

> Create a section that specifies how to deal with DRM device resets for
> kernel and userspace drivers.
> 
> Signed-off-by: André Almeida <andrealmeid@igalia.com>
> ---
>  Documentation/gpu/drm-uapi.rst | 68 ++++++++++++++++++++++++++++++++++
>  1 file changed, 68 insertions(+)

Hi,

grammar nitpicks notwithstanding, I'm happy with the contents now, so

Acked-by: Pekka Paalanen <pekka.paalanen@collabora.com>


Thanks,
pq

> 
> diff --git a/Documentation/gpu/drm-uapi.rst b/Documentation/gpu/drm-uapi.rst
> index 65fb3036a580..25a11b9b98fa 100644
> --- a/Documentation/gpu/drm-uapi.rst
> +++ b/Documentation/gpu/drm-uapi.rst
> @@ -285,6 +285,74 @@ for GPU1 and GPU2 from different vendors, and a third handler for
>  mmapped regular files. Threads cause additional pain with signal
>  handling as well.
>  
> +Device reset
> +============
> +
> +The GPU stack is really complex and is prone to errors, from hardware bugs,
> +faulty applications and everything in between the many layers. Some errors
> +require resetting the device in order to make the device usable again. This
> +section describes what is the expectations for DRM and usermode drivers when a
> +device resets and how to propagate the reset status.
> +
> +Kernel Mode Driver
> +------------------
> +
> +The KMD is responsible for checking if the device needs a reset, and to perform
> +it as needed. Usually a hang is detected when a job gets stuck executing. KMD
> +should keep track of resets, because userspace can query any time about the
> +reset stats for an specific context. This is needed to propagate to the rest of
> +the stack that a reset has happened. Currently, this is implemented by each
> +driver separately, with no common DRM interface.
> +
> +User Mode Driver
> +----------------
> +
> +The UMD should check before submitting new commands to the KMD if the device has
> +been reset, and this can be checked more often if it requires to. After
> +detecting a reset, UMD will then proceed to report it to the application using
> +the appropriated API error code, as explained in the below section about
> +robustness.
> +
> +Robustness
> +----------
> +
> +The only way to try to keep an application working after a reset is if it
> +complies with the robustness aspects of the graphical API that it is using.
> +
> +Graphical APIs provide ways to application to deal with device resets. However,
> +there is no guarantee that the app will be correctly using such features, and
> +UMD can implement policies to close the app if it is a repeating offender,
> +likely in a broken loop. This is done to ensure that it does not keeps blocking
> +the user interface from being correctly displayed. This should be done even if
> +the app is correct but happens to trigger some bug in the hardware/driver.
> +
> +OpenGL
> +~~~~~~
> +
> +Apps using OpenGL should use the available robust interfaces, like the
> +extension ``GL_ARB_robustness`` (or ``GL_EXT_robustness`` for OpenGL ES). This
> +interface tells if a reset has happened, and if so, all the context state is
> +considered lost and the app proceeds by creating new ones. If is possible to
> +determine that robustness is not in use, UMD will terminate the app when a reset
> +is detected, giving that the contexts are lost and the app won't be able to
> +figure this out and recreate the contexts.
> +
> +Vulkan
> +~~~~~~
> +
> +Apps using Vulkan should check for ``VK_ERROR_DEVICE_LOST`` for submissions.
> +This error code means, among other things, that a device reset has happened and
> +it needs to recreate the contexts to keep going.
> +
> +Reporting resets causes
> +-----------------------
> +
> +Apart from propagating the reset through the stack so apps can recover, it's
> +really useful for driver developers to learn more about what caused the reset in
> +first place. DRM devices should make use of devcoredump to store relevant
> +information about the reset, so this information can be added to user bug
> +reports.
> +
>  .. _drm_driver_ioctl:
>  
>  IOCTL Support on Device Nodes
  

Patch

diff --git a/Documentation/gpu/drm-uapi.rst b/Documentation/gpu/drm-uapi.rst
index 65fb3036a580..25a11b9b98fa 100644
--- a/Documentation/gpu/drm-uapi.rst
+++ b/Documentation/gpu/drm-uapi.rst
@@ -285,6 +285,74 @@  for GPU1 and GPU2 from different vendors, and a third handler for
 mmapped regular files. Threads cause additional pain with signal
 handling as well.
 
+Device reset
+============
+
+The GPU stack is really complex and is prone to errors, from hardware bugs,
+faulty applications and everything in between the many layers. Some errors
+require resetting the device in order to make the device usable again. This
+section describes what is the expectations for DRM and usermode drivers when a
+device resets and how to propagate the reset status.
+
+Kernel Mode Driver
+------------------
+
+The KMD is responsible for checking if the device needs a reset, and to perform
+it as needed. Usually a hang is detected when a job gets stuck executing. KMD
+should keep track of resets, because userspace can query any time about the
+reset stats for an specific context. This is needed to propagate to the rest of
+the stack that a reset has happened. Currently, this is implemented by each
+driver separately, with no common DRM interface.
+
+User Mode Driver
+----------------
+
+The UMD should check before submitting new commands to the KMD if the device has
+been reset, and this can be checked more often if it requires to. After
+detecting a reset, UMD will then proceed to report it to the application using
+the appropriated API error code, as explained in the below section about
+robustness.
+
+Robustness
+----------
+
+The only way to try to keep an application working after a reset is if it
+complies with the robustness aspects of the graphical API that it is using.
+
+Graphical APIs provide ways to application to deal with device resets. However,
+there is no guarantee that the app will be correctly using such features, and
+UMD can implement policies to close the app if it is a repeating offender,
+likely in a broken loop. This is done to ensure that it does not keeps blocking
+the user interface from being correctly displayed. This should be done even if
+the app is correct but happens to trigger some bug in the hardware/driver.
+
+OpenGL
+~~~~~~
+
+Apps using OpenGL should use the available robust interfaces, like the
+extension ``GL_ARB_robustness`` (or ``GL_EXT_robustness`` for OpenGL ES). This
+interface tells if a reset has happened, and if so, all the context state is
+considered lost and the app proceeds by creating new ones. If is possible to
+determine that robustness is not in use, UMD will terminate the app when a reset
+is detected, giving that the contexts are lost and the app won't be able to
+figure this out and recreate the contexts.
+
+Vulkan
+~~~~~~
+
+Apps using Vulkan should check for ``VK_ERROR_DEVICE_LOST`` for submissions.
+This error code means, among other things, that a device reset has happened and
+it needs to recreate the contexts to keep going.
+
+Reporting resets causes
+-----------------------
+
+Apart from propagating the reset through the stack so apps can recover, it's
+really useful for driver developers to learn more about what caused the reset in
+first place. DRM devices should make use of devcoredump to store relevant
+information about the reset, so this information can be added to user bug
+reports.
+
 .. _drm_driver_ioctl:
 
 IOCTL Support on Device Nodes